Cavern of Conundrums (2018)

The result of a 7-week university project where we had to make a game in Unreal Engine 4 using the theme “Illusion”! This was our final product at the end of the semester.

I was responsible for the Level and puzzle design, blueprinting and Minor art assets. This was made with largely the same group that made Fatalitree for the games jam and I had a lot of fun being in charge of level design, it was an interesting challenge and the process of making this game really taught me the importance of playtesting. Page/Download Links